Again, each character has 1 Fatality and Babality. You have 5 arenas, the same that were in the Game Gear/Master System versions. The missing characters are Jax, Kung Lao, Liu Kang, Stryker, Nightwolf, Shang Tsung, Noob Saibot and Motaro. You can play as Robot Smoke via kombat kode and with Shao Kahn via GameShark. Ok, so you have Sindel, Sektor, Kabal, Sheeva, Sub-Zero, Kano, Sonya and Cyrax. It is a really fun fact that they released the game as "M-Rates". It was almost identical with the port released on GameGear/Master System just with no colors and glitchier gameplay. Mortal Kombat 3! What a horrible port it was. The 2-Player feature works with the regular Mortal Kombat 1 and Mortal Kombat III cartridges as well, however the GameShark codes do not. The versions are identical to the original ones. The first two games have also been released as a compilation cartridge on GameBoy (and on PC) somewhere in December 1997. I still think that this version is fun, although I won't play it again any time soon. I remember that there are a lot of glitches involving Fatalities (you can check them in MK2 Glitches section) and some special moves if performed against Shao Kahn. You don't have any bios, ending screens and intros. Some special moves and fireballs do juggles and that allows you to perform combos that would not be possible in the arcade version. You can perform Fatalities anywhere on the screen, the character will just walk to the right position after you pressed the right combination. Every character has a stage and normal Fatality plus Babality. Air kicks send the opponent straight to the floor but you can do even some infinites (I still remember the Scorpion Air Throw mid-screen infinite lol). Again, I can't say something very positive about the gameplay, but it's way more advanced that it was in Mortal Kombat 1. Just like the Game Gear/Master System versions you have 3 arenas - Kombat Tomb and Pit II, for the secret characters you fight on weird arena that looks like the one from the Game Gear/Master System one but you have bricks as a background instead of skulls. Cage, Baraka, Raiden and Kung Lao (Editor's note: Looks like someone in the development team hates Cage.) are missing, and from the bosses they have removed Kintaro. It is way faster than Mortal Kombat 1, the music and the graphics were better too. The fun stuff was that I really enjoyed it. I played the GameBoy version of Mortal Kombat II a lot when I was a kid. Otherwise the game will just not recognize the input. You will have to make a short pauses after each key when performing some special moves and Fatalities. You have the "Flying RHs" which is something like a trademark of the GameBoy versions and most of the Fatalities button combinations are different. It is so slow, that you will need at least half an hour to beat the game (playing with Goro doesn't count). Using Gameshark codes you could play as Column, Mirror, Match and Kombat. Raiden turns into electricity that makes the opponent explode, Sub-Zero does some weird Low Punch that kills (?) the opponent and Kano does this sliding Roundhouse into opponent's face. Some of the finishers were remade, probably because of the anti-violence policy Nintendo had during this time. As for the actual game, you have 3 arenas (the Pit, Courtyard and Goro's Lair), while the Game Gear and the Master System version had only 2. no Cage?!?!?! Despite the fact that the cabinet design for the Arcade machine involved Cage I'm sure that no one will notice his absence from the GameBoy version! There is actually a way to play with Cage if you use a GameShark code (he looks like Sonya, but the lifebar says Cage). Anyway, for this handheld you have Kano, but guess what. The single fact that Goro was a hidden playable character in this version supported the dreams and the speculations of countless number of fans that he is unlockable on other platforms as well. I remember back in the days, that the GameBoy version of Mortal Kombat 1 was the source of so many rumors. So we cannot talk about comparison of any type. The difference between these versions and the original arcade ones is of course huge, mostly because of the limited hardware of the two systems. Kombat Kolumns: MK Games For GameBoy And GameBoy ColorĪs one of the most successful handheld systems of all times, GameBoy (Color) received ports of four Mortal Kombat Games (MK1, MKII, MK3 and MK4).
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